SONIC ADVENTURE 2 and SUPER MARIO 64 – Original Soundchat – Episode 17

Peter reminisces about the rocking guitar tunes in his favorite game while growing up in Sonic Adventure 2 and Joe pays tribute to the game that brought an industry into the third dimension alongside Koji Kondo’s work in Super Mario 64

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JET SET RADIO and DOOM (2016) – Original Soundchat – Episode 16

Joe presents a funky mix of beats with aged voice sampling in Jet Set Radio & Jet Set Radio Future and Peter analyzes the channeling of corrupted audio energy through a created synth instrument in Mick Gordon’s work on DOOM (2016).

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METAL GEAR SOLID 2 and DONKEY KONG 64 – Original Soundchat – Episode 15

Peter presents a game ahead of its time with a Hollywood-inspired score in Metal Gear Solid 2: Sons of Liberty and Joe reminisces about the anxiety-inducing apes from the first game of his youth in Grant Kirkhope’s work on Donkey Kong 64.

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THOMAS WAS ALONE and THE MESSENGER – Original Soundchat – Episode 14

Joe explores the tensions between instruments and synths in the quadrilateral-filled world of Thomas Was Alone and Peter studies the way of the ninja with the 8- and 16-bit chiptune dance melodies of Eric Brown’s work in The Messenger.

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THE LAST OF US and THE WORLD ENDS WITH YOU – Original Soundchat – Episode 13

Peter takes a look at an Academy Award-winning composer applying a cinematic score to The Last of Us and Joe analyzes the many-styled vocal compression of Takeharu Ishimoto’s work in The World Ends With You.

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SHANTAE AND THE PIRATE’S CURSE and CUPHEAD – Original Soundchat – Episode 12

Joe explores the heavy beats and Arabian stylings in the soundtrack of Shantae and the Pirate’s Curse and Peter takes a look at the 1930s big band jazz of Kristofer Maddigan’s debut work in Cuphead.

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UNWOUND FUTURE and PHOENIX WRIGHT – Original Soundchat – Episode 11

Peter explores the emotional gut-punches that exist throughout the soundtrack of Professor Layton and the Unwound Future and Joe has no objection to Masakazu Sugimori’s courtroom work on Phoenix Wright: Ace Attorney.

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BEYOND GOOD & EVIL and ASSASSIN’S CREED SYNDICATE – Original Soundchat – Episode 10

Joe takes a look at the blending of film score writing across different cultures into the sci-fi plot of Beyond Good & Evil and Peter delves into the Victorian chamber orchestra insight of Austin Wintory’s work on Assassin’s Creed Syndicate.

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BLOODBORNE and KATAWA SHOUJO – Original Soundchat – Episode 8

Joe dives into the world of Yarnham for the horror themes of the Bloodborne soundtrack and Peter learns about the creation of tunes that accompany girls with physical disabilities from Sebastien Skaf’s work on Katawa Shoujo.

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