Uncharted 2 and the Customized Video Game Experience

If you want to read about how gamers customize their own visual experience in a video game context, using Uncharted 2: Among Thieves as an example, there’s 26 pages of it here. Below is the paper’s introduction, followed by a link to the full paper. It may be called a toy at times, but video games have clearly become a media force to be reckoned with. With every passing year, games become a bigger part of the worldwide media culture. While the industry hits its high points in the cultural landscape during the holiday shopping frenzy, followed by the Electronic

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Smashing the Text: Gaming Fan Practices

An audience’s passion for a work of media takes shape in many different forms. Some viewers show their devotion by taking in everything the work has to offer or creating their own works, based off of that text. In addition, it is also entirely common for these viewers to dress up as their favorite characters, while attending conventions where other fans meet up. Simply stated, fandom knows no limits. While the recent readings for class have echoed these sentiments, these analyses were primarily considered in a context based in television. My own personal media experience offers a unique insight, in

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