THIS WEEK: Joe presents a funky mix of beats with aged voice sampling in Jet Set Radio & Jet Set Radio Future and Peter analyzes the channeling of corrupted audio energy through a created synth instrument in Mick Gordon’s work on DOOM (2016).
TIMESTAMPS
2:18 – GAME 1: Jet Set Radio / Future
16:49 – Composer History: Hideki Naganuma
27:57 – Critical Track #1
30:02 – Critical Track #2
31:38 – Critical Track #3
33:53 – Critical Track #4
36:07 – Critical Track #5
37:56 – Critical Track #6
39:24 – Cutting Room Floor
44:16 – Transition
46:03 – GAME 2: DOOM (2016)
59:55 – Composer History: Mick Gordon
1:18:51 – Critical Track #1
1:20:48 – Critical Track #2
1:22:45 – Critical Track #3
1:24:16 – Critical Track #4
1:26:16 – Critical Track #5
1:28:22 – Cutting Room Floor
1:32:33 – Outro
Welcome to Original Soundchat, where video game music is a work of art! In this new weekly show, hosts Joe DeVader and Peter Spezia are talking about their favorite game soundtracks. This involves taking a deep dive into the creation and history behind those classic OSTs, while highlighting some key tracks along the way. Join them as they shine a light on the often-forgotten composers that make our games sound great, and prove that game music has come a long way from the days of so-called “beeps and boops.”
Peter Spezia
Latest posts by Peter Spezia (see all)
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- KID ICARUS UPRISING and DANGANRONPA 2 – Original Soundchat – Episode 20 - June 11, 2019
- POKÉMON DIAMOND/PEARL and PERSONA 3 – Original Soundchat – Episode 19 - June 4, 2019
- STARDEW VALLEY and ANIMAL CROSSING: NEW LEAF – Original Soundchat – Episode 18 - May 28, 2019
- SONIC ADVENTURE 2 and SUPER MARIO 64 – Original Soundchat – Episode 17 - May 21, 2019