The PowerSwitch – Comparing Live Game Presentations – Episode 26

TODAY on The PowerSwitch – Gaming’s Call-In Talk Radio Show: A Nintendo Direct about ARMS and a show highlighting the first gameplay footage from Destiny 2 provide examples of live game presentations in today’s industry, why Destiny 2 doesn’t need to be on Nintendo Switch, ARMS’ flexible control schemes, Splatoon 2’s story setup, why the original Destiny failed as an MMO, possible cross-promotion between Destiny 2 and Blizzard games, and a thought on the current state of virtual reality

game presentations

SEGMENTS

  • (2:44) – Main Topic: Comparing Live Game Presentations
    • ARMS and Destiny 2
      • Format
      • Audience
      • Reach
      • Duration
      • Content Shown
      • Effectiveness
      • Similarity to E3
  • (14:23) – Caller: Videogameguru64 (Illinois)
    • Destiny 2’s absence on Switch
    • The various control schemes in ARMS
    • Splatoon 2’s story setup
  • (20:56) – Caller: Matt (New Jersey)
    • Why Destiny failed as an MMO
    • Concerns regarding Destiny 2’s means of connection
    • Destiny 2’s narrative tone and starting from scratch
    • Possible cross-promotion between Destiny 2 and Blizzard games
  • (37:37) – A Thought On: Virtual Reality
    • Perspective shift after playing Batman: Arkham VR
  • (46:18) – Outro

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Peter Spezia

Editor-in-Chief at Rhymes With Asia
Speaking into a microphone about nerd culture is a passion project for Peter Spezia, formerly known as SMYNYouko. Peter has been an Internet broadcaster since 2007, with past shows including Show Me Your News and WTF, Pokémon. His latest ventures include hosting The PowerSwitch - gaming's call-in talk radio show - and writing for RhymesWithAsia.com. A University of Michigan alum, Peter lives in the Great Lakes State with his wife Rachel as he works in video production for FCA US LLC. When he isn't keeping track of the latest video game industry news, Peter is either playing the guitar or staying fit.