In this week’s episode of the show: Joe takes a look at the blending of film score writing across different cultures into the sci-fi plot of Beyond Good & Evil and Peter delves into the Victorian chamber orchestra insight of Austin Wintory’s work on Assassin’s Creed Syndicate.
TIMESTAMPS
3:13 – GAME 1: Beyond Good & Evil
16:40 – Composer History: Christophe Héral
26:22 – Critical Track #1
28:31 – Critical Track #2
30:19 – Critical Track #3
32:40 – Critical Track #4
37:00 – Critical Track #5
39:36 – Cutting Room Floor
43:19 – Transition
44:11 – GAME 2: Assassin’s Creed Syndicate
57:35 – Composer History: Austin Wintory
1:13:24 – Critical Track #1
1:15:17 – Critical Track #2
1:18:24 – Critical Track #3
1:20:38 – Critical Track #4
1:22:43 – Critical Track #5
1:25:54 – Cutting Room Floor
1:31:53 – Outro
Welcome to Original Soundchat, where video game music is a work of art! In this new weekly show, hosts Joe DeVader and Peter Spezia are talking about their favorite game soundtracks. This involves taking a deep dive into the creation and history behind those classic OSTs, while highlighting some key tracks along the way. Join them as they shine a light on the often-forgotten composers that make our games sound great, and prove that game music has come a long way from the days of so-called “beeps and boops.”
Peter Spezia
Latest posts by Peter Spezia (see all)
- SYMPHONY OF THE NIGHT and A HAT IN TIME – Original Soundchat – Episode 21 - June 18, 2019
- KID ICARUS UPRISING and DANGANRONPA 2 – Original Soundchat – Episode 20 - June 11, 2019
- POKÉMON DIAMOND/PEARL and PERSONA 3 – Original Soundchat – Episode 19 - June 4, 2019
- STARDEW VALLEY and ANIMAL CROSSING: NEW LEAF – Original Soundchat – Episode 18 - May 28, 2019
- SONIC ADVENTURE 2 and SUPER MARIO 64 – Original Soundchat – Episode 17 - May 21, 2019