The PowerSwitch – Before the Nintendo Switch Event – Episode 2

Where gaming enthusiasts stand before the upcoming Nintendo Switch event, potential changes in primarily handheld or console-based Nintendo franchises, why Switch being underpowered does not matter, a Virtual Console renaissance and using past save files, the Switch’s launch and first-year game lineup, and Peter’s top five games of 2016

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The PowerSwitch – Video Game Predictions for 2017 – Episode 1

11 video game predictions for 2017, Sonic Mania’s potential impact of fan influence in games, whether or not Persona 5 could ship early, changes to Marvel vs Capcom Infinite’s gameplay systems, and the divisiveness of the fighting game community in 2017

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Game News Stories: Week of February 22, 2016

During Episode 2 of Tempo Control, we covered the latest game news stories. Here are those segments, compiled into one location for your viewing!   Pokémon Sun and Moon Revealed Generation VII of Pokémon is upon us! Between leaked marketing documents and logos, Pokémon Sun and Moon were afterthoughts after the big Pokémon Direct was concluded. Did we learn anything else besides the names? What else could still be on that document?

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Tempo Control: Episode 2 – The Legend of Zelda: Twilight Princess

On this week’s episode: The Top 10 songs from the The Legend of Zelda: Twilight Princess soundtrack, Pokémon reveals its new Sun & Moon games to usher in Generation VII, HTC Vive is priced at $799, PlayStation Vita turns four years old, and Naughty Dog nabs some art! SHOW SEGMENTS 0:00 – Intro 2:41 – #10 Song 6:25 – Pokémon Sun/Moon announced 10:09 – #9 Song 16:08 – “Turned into a Wolf” 19:59 – #8 Song 21:45 – HTC Vive priced at $799 25:39 – #7 Song 28:35 – Now Playing 29:58 – Composer Spotlight 32:09 – #6 Song 36:55

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Smashing the Text: Gaming Fan Practices

An audience’s passion for a work of media takes shape in many different forms. Some viewers show their devotion by taking in everything the work has to offer or creating their own works, based off of that text. In addition, it is also entirely common for these viewers to dress up as their favorite characters, while attending conventions where other fans meet up. Simply stated, fandom knows no limits. While the recent readings for class have echoed these sentiments, these analyses were primarily considered in a context based in television. My own personal media experience offers a unique insight, in

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